Now Playing Tracks

I finally completed a complete set of scans for Megami Tensei I & II’s OST. Check them all out at >this imgur gallery< (because they are pretty big)!

It’s chock full of information about the Megami Tensei series as it existed in 1991, including as seen above some storyboards for Megami Tensei II’s awesome television commercial (Megami Tensei I’s is just as amazing if you haven’t seen it); a comic about a demonic beauty contest or something featuring MTII’s Dark Hero, Lucifer, and YHVH; and also:

  • An interview with Kaneko, scenario writer Kazuya Suzuki, and other staff about topics like Aleister Crowley and more!
  • Sidebars with info about Megami Tensei’s manga influences, the demons of the Goetia, etc.
  • What looks to be an essay by Suzuki on Izanami/Izanagi and YHVH
  • Explanations of key terms from the series like Magnetite, the “cyberarm”, and the Millennial Kingdom
  • Comparisons of Tokyo locations in MT2 with their real-life counterparts
  • And more (of course)!

Like I said, they packed a whole bunch in there. And it’s all in Japanese for your convenience! Full SMT 1 and 2 scans will be coming soon!

But again, check out the full gallery >here<! Thanks to Soren for fact-checking.

pepsimangb:

As promised, here’s my scanlation of the SMT1 OST liner notes that eirikrjs generously scanned that has Kazuma Kaneko talking shop about his pixel art philosophies. :D!

There’s a decent amount of ground covered here considering how short it is. Some of his advice is a little dated, as indicated by his references to sprite color pallet limitations on consoles during SMT1’s heyday, but hopefully this is still a fun look into how some of Atlus’ most iconic demon designs were originally handled. Pretty unorthodox jumping immediately into sprite work for a lot of demons!

For best readability, make sure to right click each image and either save it or open it in a new tab so that they can be viewed at full size.

Thanks for reading!

-Pepsi

Incredible stuff. We don’t deserve you!

pepsimangb:

Yeah, okay, we’re doing this.

The image editing work is a bit logistically weird for a scanlation in that it’s easier to actually just reconstruct a lot of the page rather than clean it up, but it’s a fun challenge that I wanna try tackling.

Feedback on font choices and whatnot are appreciated since I don’t exactly do typesetting and graphic design for a living. No ETA on when this’ll get done since I have some other pending fan translation commitments that I should really get around to addressing after being out with that surgery stuff and whatnot, but let’s say hopefully everything will get wrapped up sometime this week. Bug me about it if I seem to have forgotten!

Question mark for those who can’t comment but don’t otherwise wanna reblog to provide feedback?

PS: I haven’t forgotten about the Soejima interview in the newest issue of the Persona Magazine. Translation work for that has mostly been done; I just need to have a chat with a friend to see if they’re still willing to help with the image cleanup stuff now that I’m feeling better. Hit me up on Steam if you’re still up for it at some point, aurahack! :D!

Amazing. Font looks fine to me! I don’t think it’ll matter that much to people compared to the translation and information. Thanks for doing this!

pepsimangb:

eirikrjs:

Liner note scans from the Shin Megami Tensei 1 OST detailing Kaneko’s demon sprite creation method, from a time before he turned into a ornery grandpa.

This is a really enjoyable read; there are some super interesting insights in these notes. (He did the line art for a lot of demons after the pixel art to ensure consistency between game and non-game art!) I probably shouldn’t say this, but I might make time to scanlate this soon for the artsy types who are interested in how such an iconic visual pixel art style was produced in those days.

that would be prettttttttttttty sweet

Here’s a strange one: The profile of Holy Ghost, a demon that only appeared in SMT if…, is contained in the data of Devil Survivor 2, along with Beldr, Jezebel, Belberith, and Samael, according to the Cutting Room Floor. Holy Ghost’s:

Angelic entities without names.

It is said that many are souls that never saw life. As innocent souls, they are allowed to become angels.

As Holy Ghost is a level 9 demon of the Divines in if…, this profile makes sense. It’s a really weird design for the Holy Spirit of the Trinity, but that doesn’t seem to be the intention after all (despite what some ancillary sources say). It’s basically a slime for angels.

Would it have made an appearance in Devil Survivor 2: Break Record? Who knows, since that game is about as ethereal as Holy Ghost itself.

SMTIV Callback Compendium

sorenblr:

Shin Megami Tensei IV is notable for, if anything, the multitudinous callbacks, references, and even borrowed plot elements pulled from across the breadth of the series. Some unobtrusive or even clever, others, well, maybe not so much. But they’re abundant enough to be worth cataloging, and that’s just what Eirikr and I have done for the past few weeks. So go on and take a gander at what we’ve been able to put together!

Note: Track listings are taken from the official liner notes.

As you might expect, unmarked spoilers for several entries in the series are sure to follow, so err on the side of caution before reading on.

image

Read More

I promise you, this list is so insightful it’s downright heterochromatic!

To Tumblr, Love Pixel Union